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An 94 Call Of Duty Mobile

While calorie-free car guns (LMGs) certainly have their downsides in Telephone call of Duty: Warzone, they're oft solid choices for players who like to claiming opponents at long range. If used properly, LMGs are effective at taking downwardly multiple enemies in ane clip thanks to having big magazines. One of the best LMGs in the game is the Stoner 63, a Black Ops Cold War weapon that has always been at the height of the long-range meta.

Information technology takes some skill to use, but if you can figure it out, the Stoner 63 can wipe the flooring with the competition thanks to its accuracy, range, and damage. But how should yous build the Stoner 63? In that location is a slew of dissimilar options for doing so, but in this guide, we'll highlight some of its all-time builds. These are the all-time Stoner 63 loadouts in Phone call of Duty: Warzone.

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Stoner 63 overview

Earlier diving into the best Stoner 63 loadouts, let's commencement take a wait at the weapon's stats and how information technology works. It's an LMG, then you lot tin can expect it to be heavy and ho-hum, with long reload times. But, to make up for that, it has a competitive time to impale (TTK), with relatively easy-to-control recoil. The Stoner 63 shines considering its simply damage driblet-off is at 59 meters, which means engagements within that range volition have around a 65ms TTK, according to TrueGameData. Beyond the 59-meter point, the TTK increases to around 78ms, which is still competitive at that distance.

What this means in a practical sense is that the Stoner 63 volition work tremendously well from afar, especially since information technology's then easy to control. And thank you to its large magazine size, yous tin can get away with spraying through walls or even at vehicles.

Long-range

Stoner 63 in Call of Duty: Warzone.
Muzzle Agency Suppressor
Barrel 21.8″ Chore Force
Optic Axial Arms 3x
Underbarrel Field Agent Grip
Rear Grip Airborne Rubberband Wrap

With that in mind, let's take a wait at the all-time long-range builds for the Stoner 63. This setup will prioritize accuracy and bullet velocity, while ensuring the weapon is nonetheless piece of cake to control. For this build, start past using the Agency Suppressor Muzzle to keep you from appearing on the minimap when firing, while improving your vertical recoil control, bullet velocity, and effective impairment range. Bullet velocity is of import because it dictates how much yous have to lead your shots. The lower the bullet velocity, the longer it'll take them to reach their target, which means you'll need to lead your shots more. In brusk, the college the bullet velocity, the better — especially at long range.

Next up, equip the 21.8″ Job Force Butt, which improves bullet velocity, horizontal and vertical recoil, and effective impairment range. This will brand your weapon easier to employ from afar, at the expense of slower aim down sights (ADS) speed. This is not a build that is meant for lightweight mobility, and so proceed that in mind.

Since you'll be using this weapon at range, yous'll desire to apply an optic, preferably something with enough of zoom like the Axial Arms 3x. Become with what yous're comfortable with, of course, only keep in mind, having more zoom will come up in handy at longer distances. Follow that upward with the Field Amanuensis Grip to amend your vertical and horizontal recoil command, which will allow you to stick to your target easier. The final attachment comes downwards to personal preference, but we similar using the Airborne Elastic Wrap Rear Grip to improve your ADS speeds. This weapon volition exist slow enough as it is, so having improved ADS speeds volition make a major difference.

With this being a long-range build, you'll want to come equipped with a secondary weapon that works up close, such equally an SMG or shotgun. We've been loving the OTs nine SMG lately, merely the MP5 (MW) and the PPSh-41 are great options, also. Or if you lot're looking for a more explosive approach, RPGs are a good choice, too.

Depending on your play style, you should consider using the Double Fourth dimension perk to increment the duration of your Tactical Dart, too equally your hunker motion speed. That volition help kickoff the weapon's slow mobility. Otherwise, East.O.D. or Quick Fix are always great options. Aside from Overkill, Ghost should be your get-to in the second perk slot, while Amped is about always the best pick for the 3rd perk slot.

Since this is a less mobile class, bringing claymores or proximity mines as your lethal equipment is a skillful idea, while heartbeat sensors or stuns work best every bit tactical equipment.

Lightweight

Stoner 63 in Call of Duty: Warzone.
Cage Suppressor
Butt 16″ SOR Cutting Down
Laser Tiger Team Spotlight
Stock Raider Pad
Rear Grip SASR Jungle Grip

Next up is a bit of an unorthodox setup, but one that works well for more skilled players. Of course, the Stoner 63's biggest downside is how slow information technology is — with long ADS times and heavy mobility. You tin endeavor to offset this with a more lightweight build that prioritizes ADS speeds and motility. To exercise so, showtime off with the Suppressor Cage. This will yet keep you from appearing on the minimap when firing, but will better your ADS speeds when compared with the Agency Suppressor. It also features better sprint-to-burn down speed and nonetheless increases your bullet velocity.

After that, swap over to the xvi″ SOR Cut Downwardly Barrel to improve your firing movement speed and ADS firing move speed. This is key to the lightweight build and volition all the same allow yous to secure eliminations at medium range. From here, y'all've got a couple options. The recommended pick is the Tiger Squad Spotlight Laser, which boosts your aiming movement speed, but y'all can as well opt to equip an Optic if you lot then choose. The Stoner 63's fe sights aren't terrible, and then if yous want the lightest selection possible, we advise skipping an Optic.

And so, we recommend going with the Raider Pad Stock for a boost to your ADS firing move speed, aim walking movement speed, and sprint to fire. This volition permit yous to beginning shooting chop-chop afterwards you end sprinting, which will give you the upper paw. And since this is a mobile loadout, you lot'll likely move around the map more than with the long-range build. Finish off the weapon with the SASR Jungle Grip to improve mobility and ADS times.

You'll detect that this Stoner 63 class is less accurate and not as viable at longer ranges, but it will feel a lot more like an assault rifle — perfect for those looking to run and gun. This setup is best used on Rebirth Island since it'south a smaller, fast-paced map.

When it comes to a secondary, yous've got a few options. Since this build is best used at mid-range, having something to cover yourself upward close is always ideal, such as a shotgun or SMG. Just on the flip side, having a sniper might non be a bad choice either since this version of the Stoner won't work as well from afar. Any you do, we don't recommend bringing another LMG or assail rifle with y'all since that would be redundant.

Equally for perks, they'll largely be the same as recommended above. Even so, this is a mid-range build that works best on Rebirth Island, so it'south a practiced idea to accept Quick Set equipped for your get-go perk slot. This will immediately start health regeneration after eliminating a player — which is a major upside on Rebirth Isle. Aside from that, the usual choices notwithstanding apply: Ghost/Overkill, and Amped.

With this build, nosotros highly suggest bringing throwing knives as your lethal equipment. This is meant for more ambitious play styles, which adjust the lightweight version of the Stoner 63. That way, you tin quickly stop a downed player without needing to melee or waste material additional ammo. And if yous're playing Rebirth Island, we highly propose coming equipped with a heartbeat sensor as your tactical equipment since a lot of players won't have Ghost, meaning they'll exist like shooting fish in a barrel to spot using the device.

All-around

Stoner 63 in Call of Duty: Warzone.
Muzzle Agency Suppressor
Barrel xx.seven″ Match Grade
Optic Visiontech 2x
Underbarrel Field Agent Grip
Ammunition Fast Mag

For the final build, we'll focus on 1 that is the well-nigh practical, balancing range, recoil control, and speed. Swap back over to the Agency Suppressor Muzzle to preserve your weapon's range while remaining undetected when firing. This attachment will boring y'all down, only we'll make up for that afterward. After that, nosotros advise equipping the xx.vii″ Match Grade Barrel, which nonetheless gives you many long-range benefits similar improved bullet velocity, effective damage range, and improve recoil control — but without the many downsides of the 21.8″ Task Force Barrel. The Friction match Grade isn't as effective at long range equally the Task Force, but it will increase mobility, which can exist more applied for aggressive players.

Next up, nosotros recommend using an Optic, simply i that preserves ADS speed, such as the Visiontech 2x or fifty-fifty the Millstop Reflex. Having an Optic volition assist yous line upwards your shots easier, and if you lot stay at or below 2x magnification, your ADS speeds won't be likewise terrible. After that, it'due south a good thought to swap back over to the Field Amanuensis Grip Underbarrel to help with your recoil command, which is never a bad thing.

Finally, y'all should equip the Fast Mag Ammunition type to become better reload speeds. LMGs are notoriously terrible about having dull reload times, merely this can help with that. Besides, you can cull to bring a bigger magazine size instead, but think, the bigger the drum, the slower your ADS times will exist — so it'due south best to stick with the standard 75 circular Fast Magazine in this case.

For this build, bringing RPGs along is recommended if you lot aren't planning on using Overkill right off the bat. Equally always, an SMG is a bully pick too, merely some players adopt to employ Ghost every bit their 2d perk, so it ultimately comes down to preference. If you are using Overkill, bringing a close- to mid-range SMG like the LC10, Mac-x, or PPSh-41 is a good plan.

Every bit stated to a higher place, this build is slow, then utilizing Double Time as your first perk might work well for you. The balance of the perks should be the aforementioned, such as Ghost/Overkill and Amped.

Finally, your tactical and lethal equipment will vary depending on play manner. For instance, more aggressive players should use throwing knives to end off their opponents, while passive players might be better suited to use claymores. And equally e'er, heartbeat sensors or stuns are solid choices.

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Source: https://www.digitaltrends.com/gaming/the-best-stoner-63-loadouts-in-call-of-duty-warzone/

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