Jedi: Fallen Order Force Pull Bug
Star Wars Jedi Fallen Club walkthrough - Kashyyyk pt2
Become to the main door out of the hanger and summon the cable car lift if it's not there. Information technology'll take you lot to the area where you had the AT-ST dominate battle the final fourth dimension you left Kashyyyk. Take the other elevator down and caput through the small-scale door on the left, over the pipe on the right (you lot may demand to use the Force to motion it if you haven't already) and through the narrow gap into the trees.
Hang a left equally y'all come out and you'll be dorsum at the area you visited before with the bridge you needed Forcefulness Pull to bring down. Earlier you exercise that use Strength Pull to grab the rope and swing over to the light in the alcove and observe a Force Echo. Head back and Force Pull the bridge and you'll exist attacked past a new flying creature. Impale it and caput over, Strength Push button the pipe on the correct down and use the Meditation Spot.
From the Meditation Spot, Force Pull the rope and swing to a second rope you'll need to Force Pull to attain. State and kill a bunch of Stormtroopers and Sentry troopers and head down down the mudslide to detect more troopers and a Purge Trooper to kill.
To the right where yous land is shortcut dorsum to Regal Refinery. On the left are some platforms you can approach now, or later you've killed the Purge Trooper and deactivated the forcefield caput via the Overcharge Panel. If you lot drop downward at present and accept Jedi Leap you can jump up to reach a crate with the Lightsaber Switch Passion and Strength ii, or you can Wall Run back after turning off the forcefield. However you get the crate go through the door that was protected by the forcefield and head over the piping to the correct towards a downed AT-AT and some fighting troopers.
Y'all'll need to kill everyone (watch out for a surprise spider when you apply the rope to swing over) and employ the Climbable Wall to become into the building where the RPG troopers were. Inside you'll find a zipline downward to a lake.
The zipline volition drop y'all into the water and on your left yous should see a crate in the distance you lot can swim to that contains the Lightsaber Material Croidium.
When y'all have the rebreather you'll detect a crate underwater with the Lightsaber Switch Peace and Justice. .
Swim to the other side of the water to find a Meditation Spot. Turn back to the water and look for where you lot can climb up. To the left of the large Climbable Wall you'll notice a Scomp Crate with the Poncho Material Guardian. (The big Climbable Wall will take you back up to the zipline.) From the Meditation Spot head up the hill, grabbing the Force Echo as yous become and enter the tunnel total of burn down bugs to find Gloom Root Hollow.
Follow the path ahead in Gloom Root Hollow, avoiding the Venus Fly Traps and creeping carmine tentacles. Moving frontward y'all'll come to a fork in the style ahead. Become straight alee to find a Force Echo so turn effectually and take the other path yous can access via a Fly Trap platform with a rope at the end.
Avoid the traps, ignore the rope for at present and climb up the small ledge you laissez passer on the left to find a Terrarium Seed Milk Grass. Look behind to see a thin branch yous can use to access the higher level where y'all'll run a gauntlet of traps, tentacles and flame bugs to reach a Force Echo. Once you've got it driblet down to the path y'all were on before and take the rope at the terminate you ignored a moment ago.
At the meridian you'll find some traps, a trooper and a Purge Trooper to bargain with. Bargain with them all and caput to the end and drop down. You'll autumn through the floor then just blitz ahead and upwardly the Climbable Wall to get out every bit the tentacles chase you. At the top of the Climbable Wall yous'll find a spider, slug and Strength Repeat. Side by side go up the slope to detect another Force Echo and then a couple of wall runs into Origin Lake.
When yous land in the water swim to the slope and use the Meditation Spot and then expect left and swim to the large greenish lung plant/bound pad and and utilise it to leap upwardly. Impale the slug and so motility up the path to use the other angled jump pad to burn down yourself over the water to accomplish the platform higher up the Meditation Spot where you'll discover a crate with the Poncho Fabric Shyyo.
Drop downward to the Meditation Spot and employ the Wall Run to launch yourself into the water and swim down the channel cutting through the land until you can climb upward the bank, where yous'll find ii spiders and a slug to kill. There's a Force Echo in a cave on the left, also equally ane on the other side of the water where the flame bugs are. The other cave leads to a jump pad you lot can use to reach a higher level where another jump pad volition fire you upward to a rope you can use to reach the wookie leader Tarfful.
When y'all'll Meet Tarfful you'll get the rebreather which will allow y'all swim underwater by holding square. There's a few places to check earlier you lot motion on at present you have this ability.
Firstly go back to the Wall Run boards past the Meditation Spot where you came in to find an underwater cave you can swim into that leads to a Climbable Wal50 you can use to reach a Force Echo. Swim back out and get straight ahead to the large pillar you can see ahead to find find a crate behind with the Lightsaber Cloth Electrum Plated.
Now swim upwardly the channel you swam forth earlier but this fourth dimension underwater where you'll discover some other crate along the way with the Lightsaber Fabric Durilium. Once you've got that proceed swimming on to detect a lit underwater opening on the left, at the end of the channel, through a crashed ship where you can see a leap pad on the surface as y'all swim in.
Once y'all're on the surface apply the jump pad to reach the Climbable Wall where you'll detect some stormtroopers fighting some slugs, merely don't get involved only yet. Instead turn back and yous'll be able to come across a yellow crate on a platform - drop down on to the jump pad y'all used to get up here and the extra tiptop volition requite you a bigger bounciness to reach the other jump pads and go up to the crate where you'll notice a Stim Upgrade.
Now become back and bargain with the stormtroopers and slugs and so swoop into the water at the end. You'll come out into a tunnel which leads to a mudslide. Spring to the Climbable Wall at the end and move fast to avert the tendrils chasing you. You'll reach a platform and run across some traps you can bound across to reach a Climbable Wall. Follow that to reach another platform and another Climbable Wall that will take you to an area with some stormtroopers and a waterfall.
Expect back to the left of where you came in and you'll see a crate with the Lightsaber Valour and Wisdom inside. Then swim to the waterfall to find a cavern with a flame bug and a path that leads around to a Force Echo. Once you've collected everything go up the Climbable Wall (you lot'll be able to expect downwards and encounter the traps you used equally platforms earlier) Strength Pull the rope and become a expert swing to the wall to get a head outset on the tentacles that volition start chasing you. Climb up and jump into the next trunk of h2o, you'll run across a crate to your left as you swim through the underwater passage, with the Lightsaber Emitter Peace and Justice. Grab it so swim to the terminate and the Climbable Wall y'all can use. Continue upwards the slope and climb the ledge to reach the rope that will accept you upward to a Meditation Point on a ledge to your left.
From the Meditation Spot yous'll see some Jump Pads and Wall Runs that will take you to a higher area where you lot'll fight some troopers and a Purge Trooper. Go upward the bridges and you'll trigger a cutscene: the ground volition be shot out from under you and have to slide/jump to a new area.
Until you hitting the h2o you'll exist in a scripted ready piece tunnel so follow the game via the slides to an expanse where you'll have a Wall Run to some traps and a Climbable Wall and and then some more than sliding with some Jump Pads to hit.
When you lot hit the water swim ahead and dive nether to find a crate before an underwater opening with the Lightsaber Material Bronzium. Continue through the opening and surface. Head to a Meditation Spot, just before an area with a lot of creatures in, where yous'll receive a new objective to climb the Origin Tree.
You can avoid all the monsters here merely if you want the crate with Poncho Fabric Rover in the tree root apse to the left, just after the curvation, y'all'll need to impale everything. Try Strength Pulling and and so throwing the flame bugs to brand life easier. There's as well a Wall Run at the back you can use to reach the Jump Pad to a platform with a Force Echo and a Terrarium Seed Mushbloom nether the stem holding the lung found up.
Whether yous collect any of that or not run upward the steps to the right to reach the lit opening at the back which will take you into an area with a slug and some fire bugs you can employ to kill it.
Run effectually to the right to discover a Climbable Wall, leading to a Wall Run to some Jump Pads to striking and reach another Climbable Wall. When you lot become to the top you'll come across the giant bird animal who'll fly off.
When you get to the Jump Pads use them to trigger a training memory that volition teach you a double jump, known as Jedi Leap (and unlock new skills). Utilize it to reach the ledge ahead and a new Meditation Spot. And so head upwardly and use the rope, Bound Pads and Wall Run to accomplish the adjacent area. Proceed along the beam and trigger a cutscene with the bird monster. When yous get to the area at the finish of the axle bats volition attack so kill them, claim the Force Echo and so climb the rope
Use the rope to climb up into the branches and and so employ the Jump Pads to jump higher again. From there wait behind you into the branches then you tin can attain the crate with the Poncho Material Free Kashyyk and a Force Echo at the narrow end of a long co-operative.
Go support the branch and wait to the correct for a rope you can Force Pull to reach a massive section of hanging log covered in a Climbable Wall. Climb to the pinnacle and expect backside y'all to the left to encounter a crate with the Outfit Fabric Pilot on a branch. Collect that and climb large trunk again to go along on along the hanging platforms to a suspended transport. Use the ropes to swing to the Climbable Wall and climb upwards to notice some other Meditation Spot.
There'south a narrow path straight ahead that leads to a Force Echo and so grab that earlier using the Wall Runs with Jedi Leaps to reach a hollowed out torso you lot can pass through. Walk through to find the behemothic bird. Leap down to the creature to help information technology then, afterward it'due south moved, get up the back to observe a crate with the Mantis Paint Task Perihelion. Then go to the bird to take hold of a ride.
Head along the branch you land on to find a bench with the Lightsaber Sleeve Peace and Justice. And so head upwards the canyon to trigger a Eno Cordova recording and observe a Meditation Spot you should use earlier standing on, jumping downward to run across the bird once more and triggering a boss fight with the Ninth Sister.
After the Ninth Sister fight you lot'll end up in the surface area where the long zipline dropped you in the water when yous left the Purple Refinery area. Use the Meditation Spot and Climb up the ledges and apply the zipline to return (at present you lot have the rebreather you tin can grab the crate in the water before you go if you didn't earlier). Your objective now is to get back to the Mantis so you can become to Dathomir.
From the zipline caput past the fighting troopers to the building. You lot can fight the Purge Trooper or dodge around to the correct via the Wall Run. Either way observe the small door on the left that leads to the lift upwards.
Head across the vat, using Force Irksome to cross the spinning affair up the Climbable Walls and Wall Run to accomplish the higher ledge. Keep going straight through the shortcut door y'all opened earlier using the two ropes to swing around to the upgrade bench.
Y'all'll achieve a rope downward. Take it and Force Slow the other spinny matter to get over. Head upward the Climbable Wall to notice some more Stormtroopers, kill them then caput left to a door on the right that will open out to more stormtroopers and the jungle.
Follow the path upwards to the Meditation Spot and and then caput left, across the beam and Climbable Wall. Head through the door and turn left and you'll notice a Strength Echo. Then use the rope to go beyond and make your fashion across the platforms to get back to the hanger and leave for Dathomir.
Source: https://www.gamesradar.com/star-wars-jedi-fallen-order-walkthrough/8/
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